Yeah I'd argue that the beginner friendly version of the rule is probably "Never use exact == or != for floating point variables" and the slightly more advanced one is "Don't use it unless the value you are comparing to is the constant 0.0".
I wish that (still) worked reliably, but it can unfortunately get one into trouble with some compilers and some optimization modes that assume that NaNs are undefined behavior.
Of course, it might not be something you want to overload beginner programmers with.