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I have had time to browse through the app. Regarding the nodes, it would be good if the node parameters had too tips, as it is they are labeled very mysteriously. The keyboard-powered brush picker is very useful. I wish Photoshop had one. The lighting feature I don't see as very useful. Its basically no more than a temperature adjust. The color picker had a few cool features, but I admit I did not explore it too deeply.

Overall I enjoyed it but nonetheless see it as being in the same family as every other painting app.

I would love to see painting apps stop trying to emulate real media and instead try to do things that are uniquely digital. My dream digi-daub app would feature...

- 16 bit as standard. Do a gradient in an 8 bit Photoshop document and you will see how limited 8 bit info is. (OUR PAINT supports this).

- A brush that can paint both behind and in front of previous strokes. Of course, this would need to be supported by a depth channel.

- Supporting this, I want an adjustment parameter that can adjust based on depth. Depth-based contrast is a uniquely powerful force in image-making.

- Also a brush that increases/decreases neighboring regional contrasts.

- Almost all digital brushes are simply repeated stamps. This is now ancient technology. I would love to see a brush that can paint entire objects or the textured components of those objects. For example, with one stroke I would love to be able to paint a tree, or hair and fur. Of course, such a tool would likely be AI.

- An AI powered style randomizer.



> 16 bit as standard. Do a gradient in an 8 bit Photoshop document and you will see how limited 8 bit info is. (OUR PAINT supports this).

For interest, this seems to be an active issue for the HTML <canvas> element in browsers. There's a proposal[1] to extend the canvas data type to include both "unorm8" (the beloved default) and a new "float16" (normalised?) format - which should meet your desire?

Typically, the proposal seems to have shipped already in Chrome/Edge browsers. Documentation around what the new functionality is for and how to make best use of it is (of course!) sparse - MDN barely mentions it. As a canvas library maintainer I find this upsetting (eg: Ignore it and it might Go Away).

(I think for now my unhelpful response is: manipulate your RGB images as much as you like; just do it in the OKLAB color space.)

[1] - https://github.com/w3c/ColorWeb-CG/blob/main/hdr_html_canvas...


> (I think for now my unhelpful response is: manipulate your RGB images as much as you like; just do it in the OKLAB color space.)

Good advice. I am often introducing photographers to color editing in Lab. They are always amazed at how much more sensitive their lightness and saturation adjustments are.


> manipulate your RGB images as much as you like; just do it in the OKLAB color space

Be careful, OKLAB also isn't quite handling energy correctly (Or, the gradient of the energy slope in this color space had quite some irregularities). In most cases you can get a more "natural" transition (like blue doesn't visually shift to purple when transitioning to white), so make sure you know what you are doing.


Hi Daub!

> A brush that can paint both behind and in front of previous strokes. Of course, this would need to be supported by a depth channel.

> Also a brush that increases/decreases neighboring regional contrasts.

I believe you can just use Blender Grease Pencil for that. You can paint with depth and sculpt the opacity/contrast to your desire. (Or honestly any vector drawing program? I believe adobe illustrator does this too)

> Almost all digital brushes are simply repeated stamps. This is now ancient technology. I would love to see a brush that can paint entire objects or the textured components of those objects. For example, with one stroke I would love to be able to paint a tree, or hair and fur. Of course, such a tool would likely be AI.

> An AI powered style randomizer.

You won't want that in this context. If that being an asset production tool or a diagram tool then maybe yes, but otherwise nope. This tool is intended to create images, and human (supposedly) perceive an image with spatial arrangement of shapes and gradients, and the way artists interpret and represent shapes and edges is mainly what natural painting process is all about. So the basic structure of an artwork in this sense is just a bunch of abstract shapes arranged in a certain order, not a statistic probability of pixel values.




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