Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

It's important to remember that Microsoft has been making PC input devices and gaming peripherals (and decent ones at that) all the way back since the '90s.

Microsoft gets a lot of well deserved flack, but their peripherals were almost always top notch, in line with Logitech or even better. Remember their ergonomic split keyboards form the '90s?

Maybe some of that UX design heritage rubbed off to the X-box as well.



Having briefly worked on the xbox 360 accessories team, I honestly think it is just because the people there really care.

From what I (indirectly) understand, the Microsoft accessories team (keyboards, mice, etc) has been dismantled and reformed a number of times.

The XB1 controller is an extra odd situation, the team who was the Xbox 360 accessories team made the initial XB1 controller, and then that team became the Microsoft Band team, and an entire different team took over console controllers.


> I honestly think it is just because the people there really care

Sure, but from my experience, for devs and engineers to "just care" about the product, they also need to be well paid, respected and empowered.

Try seeing how many engineers care when they're overworked and underpaid.


Nobody working at microsoft can really be considered underpaid. Maybe the janitor, but engs? They are paid more than enough to care.


The design for the 360 controller was contracted out though, right?

https://techcrunch.com/2014/06/24/oculus-acquires-carbon-des...


I wasn't there for the 360 controller's design, but I'd assume MS hired external companies to assist with some of the industrial design work.

The xbox org in general had a very high rate of contractor/vendor usage, I saw plenty of projects (including the one I was on) that had well over 50% of employees as vendors.

The design team I worked with was also a mix of MS employees and external designers, which makes a lot of sense.

I can tell you that in regards to the Xbox 1 controller, Microsoft employees spent a lot of time showing love and care to it, those buttons and control sticks got a ton of critique from people who really care about gaming. I remember one particular test session for haptic feedback settings, everyone there wanted to make damned sure that if you were driving over gravel in Forza that it felt like you were really driving over gravel.

I can speak more to the Microsoft Band. The springs on the buttons were iterated on for months, with dozens upon dozens of combinations of springs and button materials being tested to find what felt just right, down to the exact shape of the indent on the button.

Every single letter for the font was hand kerned. Heck the font was customized for our exact display (DPI, font weights, letter heights, everything). My team worked with Monotype to get real TrueType font rendering working in 96mhz and 256KB of RAM (and a slow 4MB scratch buffer). Real antialiasing, full CJK support, when Microsoft wants to pay attention to details they can do a really damn good job of paying attention to the details.

Xbox was (is, I presume, haven't been there in a long time!) an entire technical org that was passionate from top to bottom about making the best products.


Wow the band was my favorite fitness… band. I was so sad they cancelled it


The PlayStation also dates to the 90s, years before Xbox was a thing. Sony is a tech company far older than MS that specializes in hardware and design. They invented entire categories of device with novel ux(the Walkman).

If they wanted to do this earlier, they could have.


Sony came before PlayStation. They know how to make things.

Kind of.


So has Sony.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: