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This is false as well.

The problem is, games and apps have to opt-in for eGPU support. That's been clear since the original eGPU support in macOS 10.13.4.

There is no universal eGPU support in macOS, it doesn't start acceleration on its own.

I believe Tomb Raider is one of the first games that support eGPU: https://www.tombraiderchronicles.com/headlines4083.html

DaVinci Resolve support it as well as mentioned in this video: https://9to5mac.com/2018/04/19/macos-egpu-performance-test-d...



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