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Fundamentally, it is (was?) very simple---the basic rules were in two pocket games. Characters had three basic characteristics, strength (also a proxy for endurance and damage tolerance), dexterity, and intelligence, plus skills and assorted other

The TFT wiki page says, "A revival of TFT and associated MicroQuest adventures is underway at http://www.darkcitygames.com.*" The "Legends" rules (http://www.darkcitygames.com/docs/Legends.pdf) [PDF] there look a lot like the basic mechanics of TFT.

I managed to miss Rolemaster, although I liked the titles, particularly "Claw Law." :-) But I know what you mean about complexity; too much "realism" leads to things like Ben Sergeant's Car Wars cartoon (lower left, here https://i.ebayimg.com/images/g/HSYAAOSwTglYlP-b/s-l300.jpg): "My goodness! 08:00:06, already?"



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